TOP projects 2015 to 2017
In the Team-Oriented Project (TOP), computer science students work together to develop an application – from the initial idea to the finished prototype. Here you will find the projects from 2015 to 2017, along with a brief description.
You can find the current projects on the Student Projects page.
Projects 2017
Summer semester 2017, Applied Computer Science degree programme
StudiQuiz helps students prepare for exams in a fun way. Seven students developed the quiz and integrated it into the Worms University of Applied Sciences’ existing Module Manager app.
Players are given a time limit to select the correct answer to exam questions from Applied Computer Science modules and collect points. A high-score list allows players to compare their results with others, whilst in multiplayer mode, several players compete against each other in real time. The quiz is not a substitute for studying, but offers a varied way to check one’s own level of understanding.
Summer semester 2017, Applied Computer Science degree programme
With ‘Virtuality out of the box’, users import 3D models into the Unity game engine at runtime and edit them interactively in a virtual environment. This works with models created by the user as well as with standard models provided by the system.
Using a controller, users select a model, make it appear in the space, change its size and position, connect several objects together or delete them again. As users can move freely within the virtual environment, the models can be explored and rearranged in a playful manner.
Summer semester 2017, Applied Computer Science degree programme – winner of the Best Project Award 2017
With the 360DC app, residents and visitors can explore special places in Worms in an interactive way. The app displays 360-degree videos of landmarks such as the cathedral, the Nibelungen Bridge and the zoo. Users control their own panoramic view using the motion sensors on their smartphone or tablet.
You switch between locations using playful gestures: if you throw a banana in the zoo, you’ll move from the meerkat burrow to the wolf enclosure; the legendary Siegfried Stone leads to the Hagen Monument on the Rhine promenade. The project was a feasibility study within the schaz research project and formed the basis for further research into virtual and augmented reality.
2016 and 2017, two teams in the Team-Oriented Project (TOP)
Vemoria allows images, videos and documents to be permanently archived and linked to metadata, ensuring that all associated information remains in one place. The focus is on personal data.
In the summer semester of 2017, the team expanded Vemoria to include the sharing and collaborative editing of content. To this end, the version control system Git was integrated: deleted or accidentally altered content can be restored, and a history shows all changes with comments and dates.
Summer semester 2017, Team-Oriented Project (TOP)
The game ‘Dombaumeister’ was developed for a major event in Worms. It uses gameplay to convey the history and architecture of Worms Cathedral, as well as providing interesting background information.
The game mechanics are based on Tetris: against a side view of the cathedral, players reconstruct the building using falling blocks. The concept also allows users to create new levels from their own photos and share them with friends via social media.
Projects in 2015 and 2016
TOP projects and other student projects
Summer semester 2016, Team-Oriented Project (TOP) – winner of the Best Team Award 2016
The ‘Cloud and Tools’ team set up a virtualisation platform on which any server can be easily configured. They also aimed to make the Atlassian toolsuite, which all TOP teams use, more user-friendly.
To this end, the team updated all Atlassian tools, installed new plug-ins and ran a service desk to support the other teams. The bulk of the work involved installing and configuring the OpenNebula cloud platform on their own servers.
Summer semester 2016, Team-Oriented Project (TOP) – winner of the Best Project Award 2016
Fundiea is an open-source platform designed to support student projects in the Rhine-Neckar region. It was originally planned as a crowdfunding platform for projects at Worms University of Applied Sciences. Following the initial planning stage, the team opted for a more independent concept with a regional focus, designed to foster exchange between students and businesses.
Projects can be supported financially or through contributions in kind, such as hardware, specialist knowledge or coaching.
Summer semester 2016, Team-Oriented Project (TOP)
The E-Team evaluated the then newly redesigned website of Worms University of Applied Sciences. What initially sounded unspectacular quickly turned into an exciting task with a clear link to computer science.
Over the course of eight weeks, the team carried out surveys, interviews and usability tests. Based on this, a prototype was developed, which students have already tested with positive feedback. The results are to be incorporated into the further improvement of the website.
Winter semester 2015, Team-Oriented Project (TOP)
IMOMI stands for ‘Interactive Motion Mirror’: a mirror that displays the most important information for the day whilst you’re going through your morning routine, such as the time, the weather, news, music and calendar appointments.
The mirror is controlled by hand movements via a Leap Motion sensor. Users can set up three desktops for different tasks. The mirror recognises registered users via facial recognition and displays their personal desktop.
Winter semester 2015, Team-Oriented Project (TOP)
The Modul Manager is a mobile app that enables students – particularly those in their first semester of Applied Computer Science – to keep track of their studies right from the start and organise them themselves.
The app updates its data continuously, so that last-minute changes are visible even when on the move. Students can customise their study plan, view the modules they are taking and their marks, and see how their areas of specialisation develop over the course of their studies. Each person maintains their own data.
Team-Oriented Project (TOP)
ARO is a mixed-reality game designed to spark an interest in computer science among prospective students and visitors to Worms University of Applied Sciences. A playing area for several people is projected onto a table-sized game board.
Using colour-coded dice and hand gestures, players influence the course of the game, whilst a Microsoft Kinect camera recognises their moves. The set-up encourages people to give it a go and, as an added bonus, sparks conversations between visitors and the presenters.
Summer semester 2015, Team-Oriented Project (TOP)
The ‘Eye of Happiness’ project resulted in the development of an eye-tracking system that allows applications to be controlled using only the eyes. The idea arose following a guest lecture by the Swedish camera manufacturer Tobii.
The aim was to enable people with physical disabilities to use tablets and PCs. Taking people with multiple sclerosis as a starting point, the team developed a general-purpose solution that can be integrated into Windows and customised – for example, as an accessible assistance system in the healthcare sector.
Summer semester 2015, Team-Oriented Project (TOP)
Inside Cloud was initiated by the ZKM | Centre for Art and Media Karlsruhe and supported by an internal university research project. The aim was to create an artistic and scientific exhibition on digitalisation and globalisation.
The exhibition concept brings the ‘cloud’ to life: visitors enter a cloud-like spatial structure, are immersed in it through multimedia, and are confronted with everyday security issues. The aim is to encourage them to engage with the technical, social and cultural aspects of the cloud.
Summer semester 2015, Team-Oriented Project (TOP)
There are methods for encrypting emails and internet communications – yet many people, including students, do not use them, often due to a lack of knowledge. This is where iSecurIT comes in.
The team has developed a workshop concept featuring specially produced educational and training videos, which raises awareness of IT security in a fun and accessible way, even for those who are not tech-savvy. An initial workshop took place at the start of the term with first-year students from various faculties.
Winter semester 2015/16, ‘Mobile Usability’ course
Companion Finder is a concept for a mobile app that allows users to offer or join shared activities. The focus was on creating the most positive user experience possible.
The concept was developed using a user-centred approach: the target audience and requirements were analysed and modelled using personas, scenarios, storyboards and a working prototype – with user testing and interviews carried out throughout the process.
Bachelor’s thesis in collaboration with a company
The idea: to use digital technology to connect seriously ill children with their surroundings – particularly their school class – in such a way that they can maintain social contacts and miss as little of the school curriculum as possible, insofar as their health permits.
The technology should be as easy to use as possible, lightweight, portable and completely wireless. As part of a Bachelor’s thesis, the user experience design for such a portable telepresence system was developed.
Master’s programme in Mobile Computing, in collaboration with the Centre for Technology Transfer and Telecommunications (ZTT)
Under the heading ‘Quantified Self’, people collect data about themselves – such as physical characteristics, medical data or emergency information – and manage it themselves on their smartphones.
Five system development projects have emerged in this field: RescuePass, Nutrition, QSCollector, Chronic Disease and Pharmacy Access. The main areas of focus were sensor technology, visualisation, data security and databases.