User Experience & Visualisation Research Group

UXVIS
UXVIS

The User Experience and Visualisation (UX-Vis) research group at Worms University of Applied Sciences focuses on application-oriented topics relating to user interaction and information presentation, bridging the gap between academic theory and real-world practice. Based on problems arising in industry and academia, conceptual and technical solutions are methodically developed, implemented (as prototypes) and evaluated in real-world usage contexts. The focus here is not only on the level of innovation and technical feasibility; users, with their abilities and needs, are just as central as the ultimate transfer of knowledge to the collaborating industry partner. The latter, in particular, is both challenging and crucial for the successful practical application of new approaches and technologies. The technical implementation often centres on mobile applications, generative language models and methods of visual computing – that is, immersive technologies (XR = AR/MR/VR), computer-graphics-based data visualisation techniques and modern image analysis methods.

Parts of the Interdisciplinary Centre for Digital Experience Design (IZEd) have their roots in the UX-Vis research group. Whilst the UX-Vis research group deals with topics where the computational or technical aspect predominates, the IZEd concentrates more on the application and use of technology in the context of experience-centred service design.

Current vacancies

There are currently no vacancies in the research group. You are welcome to get in touch at any time regarding degree theses on topics related to the research group’s areas of interest. Please contact Prof. Alexander Wiebel or, depending on the topic, another member of the research group.

Upcoming events

Every Wednesday at 11.00 am, UX-Vis and the ZFT meet for the ‘re:search’ research meeting in room N-012.

News, press releases and press round-up

You can also find news on the Worms University of Applied Sciences’ Mastodon instance. Older press articles and press releases can be found on the Publications page.

Current projects

The research group is currently working on the following projects:

Immersive flight simulation

Logo for the Immersive Flight Simulation
Logo of the ‘Immersive Flight Simulation’ research project

The research group is developing a realistic simulation platform. It is using this to assess how well people recognise the risk of mid-air collisions and critical manoeuvres, particularly in general aviation. To this end, training apps are being developed for the iPad and Microsoft Flight Simulator 2024, including virtual reality support. These apps train situational awareness and the recognition of hazards.

BOILER

KESSEL logo
Logo of the KESSEL research project

KESSEL stands for ‘Co-ordinated deployment of spontaneous helpers in specific emergency situations’. The DRK-Rettungsdienst Rheinhessen-Nahe gGmbH, 8devs GmbH and Worms University of Applied Sciences are collaborating on this project. It is funded by the German Foundation for Civic Engagement and Volunteering (DSEE).

FactGPT

FactGPT combines neural approaches with explicit knowledge bases. In this way, the project improves the accuracy and up-to-date nature of large language models in subject-specific applications.

SkillXR

SkillXR logo
Logo of the SkillXR research project

SkillXR provides real-time feedback on movements during physiotherapy. The app uses first-person XR technology to do this.

ExGOER

ExGOER develops open educational resources (OER) for computer graphics and VR. Worms University of Applied Sciences is carrying out the project in collaboration with Mainz University of Applied Sciences. It is funded by the OpenEdu-RLP funding scheme.

SIVERT

SIVERT is a research consortium formed by UX-Vis in collaboration with the ZTT and the Cyber Security Research Group at Worms University of Applied Sciences. The Scientific Visualisation Lab and the Scientific Computing Group at the Technical University of Kaiserslautern are also involved.

Skillbox

Skillbox logo
Logo of the Skillbox research project

 

LutherAR

LutherAR logo
Logo of the LutherAR research project

 

OpenWalnut

OpenWalnut logo
Logo of the OpenWalnut research project

OpenWalnut is an open-source software programme for the visualisation and analysis of spatially structured data, such as MRI scans of the brain. Worms University of Applied Sciences is developing it in collaboration with the University of Leipzig and HTWK Leipzig.

schaz – Rediscovering Worms’ treasures

schaz logo
Logo of the schaz research project

“schaz – Rediscovering Worms’ Treasures” is a gamification app created for Rhineland-Palatinate Day 2018. Prof. Dr J. Drengner (Faculty of Tourism and Transport) together with Prof. Dr W. König and Prof. Dr A. Wiebel (Faculty of Computer Science) are leading this externally funded project at Worms University of Applied Sciences. The City of Worms is funding the project in cooperation with the State Chancellery of Rhineland-Palatinate. A video trailer is available online.

A selection of student projects in the research area

A selection of students’ final-year and course projects from the research area:

Augmented reality in the browser

Alexander Katzke (with Prof. Lars Jäger). Photo: 3D university logo in the camera frame, taken by Alexander Wiebel.

Android Auto – a technical and conceptual analysis of the technology, using the RelaxedDrive app as an example

Romual-Sandry Tcha-Talla

Mobile video banking: interactive financial advice, anytime, anywhere

Lukas Bisdorf

Extension and customisation of a 3D application featuring the LHC particle accelerator for science fairs and exhibitions

Dennis Weinberger (with Dr Christian Schneider, University of Mainz). Photo: Model of part of the LHC accelerator at CERN; model: CERN.

A hybrid app designed to facilitate contact in an unbureaucratic manner and reduce communication barriers between employers and job seekers

Stephane Siewe

UX design of a blended learning solution to promote the inclusion of seriously ill schoolchildren

Sebastian Jung, BOLDLY GO INDUSTRIES. See also the AVATAR project.

Vinocheck App – User experience concept and implementation of a personalised, context-sensitive wine portal

Florian Schneider, Vinocheck UG

Smartwatch app for personalised driver information and emotion-based navigation

Steve Chactue Akono

Condensing and presenting lecture content using visual concept maps

Joachim Grätz

Interactive storytelling for mobile, location-based visitor information, using the Jewish cemetery in Worms as an example

Jeanne-Marie-Diane-N M’bra

Pepper’s Ghost directed by gaze: using eye movements for implicit control of holographic product illustrations

Konstantin Wachendorff

Control system for context-sensitive audio playback for multiple users and rooms

Max Steffen

Interactive Motion Mirror

Niklas-Dennis Kalkhof, Alexander Katzke, Ken Hasenbank, Sabine Haub, Fabian Lerch. Project page: Interactive Motion Mirror (IMOMI).

Eye-tracking assistant for users with disabilities

Jonas Kuntze, Konstantin Wachendorff, Jens Platz, Ben Oswald, Mathias Anhalt, Laura Hartmann. Project page: Eye-tracking assistant for disabled users; see also: EyeV.

Inside Cloud (exhibition concept)

Dennis Weissmann, Julius Weyl, Melanie Tesch, Benjamin Leuthold, Sebastian Ewald, Sebastian Jung. Project page: Inside Cloud.

ARO – Augmented Reality

Daniel Albrecht, Florian Anders, Hermann Sproesser, Jonas Steinbach, Kai Krämer. Project page: ARO – Augmented Reality.

PersoCar – Social Car Configurator

PersoCar – Social Car Configurator was developed as part of a research collaboration with the visualisation service provider Mackevision. Using the smart car as a case study, an intelligent configurator was developed to assist customers in customising their vehicles – with automatic identification of their needs and preferences, as well as a visual presentation of these. Project team: Steffen Schröder, Martin Soboll, Simon Stuck, Christian Stuck, Mehmet-Hayri Tanriverdi, Sascha Keuchel. Collaboration partner: Mackevision Medien Design GmbH

Master Builder of Worms Cathedral

Sebastian Becker, Lea Drießnack, Daniel Bernhard, Anja Bühler, Fabrice Feugang-Kamegni, Ganbolor Ganbold, Imad Khadiri. Project page: Worms Cathedral Master Builders.

Virtuality out of the box

Kevin Balz, Mohssine Ben-Hssine, Matthias Giessen, Thorsten Hufen, Anja Hoeger, Kristian Keil, Barbara Ngongang-Tchoua. Project page: Virtuality out of the box.

Publications (complete list)

Full citations, organised by year. Publications prior to 2015 are documented externally.

  • Florian Diller, Thorben Frey, Gerik Scheuermann, Alexander Wiebel. Towards an Optimal Display of Superimposed Avatars for Motor Feedback. SN Computer Science, 6(4):388, March 2025.
  • Alexander Wiebel, Oliver Gloger, Hella Eckardt. MillefioriAnalyzer: Machine Learning, Computer Vision and Visual Analytics for Provenance Research of Ancient Roman Artefacts. In Proceedings of the 20th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications – Volume 1: GRAPP, HUCAPP and IVAPP, pages 807–814. 2025.
  • Viktor Leonhardt, Tobias Neeb, Christoph Garth, Alexander Wiebel. Pulsating Uncertainties: Visualisation and Highlighting of Uncertainty in 3D Data Using Animated 2D Transfer Functions. In Proceedings of the 20th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications – Volume 1: GRAPP, HUCAPP and IVAPP, pages 807–814. 2025.

Research area

Areas of focus, services and infrastructure, as well as a selection of past research collaborations.

  • Applied Computer Graphics
  • Image Data Processing
  • Augmented Reality (AR)
  • Interaction Design
  • Human-Computer Interaction
  • Mobile Computing
  • Natural User Interfaces / Multimodal Interaction
  • User Experience / Usability
  • Virtual Reality (VR)
  • Visual Data Analysis (software systems, techniques and metaphors)
  • Scientific visualisation (visualisation of spatially structured data)

Team

Management and current academic staff of the UX-Vis research group.

(Kopie 2)

Prof. Dr Oliver Gloger

Specialism: Computer Vision, Deep Learning
Email: gloger@hs-worms.de
Telephone: +49 6241 509-423

(Kopie 3)

Prof. Dr Werner König

Focus: (Mobile) User Experience, Interaction Design
Email: koenig@hs-worms.de
Telephone: +49 6241 509-456

(Kopie 4)

Prof. Dr Stephan Kurpjuweit

Specialism: Voice assistants
Email: stephan.kurpjuweit@hs-worms.de
Telephone: +49 6241 509-241

(Kopie 5)

Prof. Dr Alexander Wiebel

Specialism: Visualisation, virtual and augmented reality
Email: wiebel@hs-worms.de
Telephone: +49 6241 509-268

PhD students and academic staff

Thomas Bösing – Focus: XR platforms, image processing – Project: SkillXR

Sarah Brender – Focus: Visual analytics

Julian Ludwig, B.Sc. – Focus: Visualisation of uncertain data – Project: OpenWalnut

Bayrem Trabelsi, B.Sc. – Focus: Web-based information visualisation

Marc Vogel – Focus: Language models

Tobias Wernz – Focus: Virtual Reality in Godot – Project: JuggleVR